

There's a lot more to this, but it's hard enough to explain my process and i don't want to throw people into the deep end with my much more detailed rendering. and mess around with layer types! you'll find cool stuff and new techniques. if you don't care about being realistic you will be free. lower that stuff! you'll have more, but it won't be straining on the eye.Īnd seriously, play with colors. others that can make some bomb coloring are: hard light, divide, and burn.Ī great way to have a lot of in depth shading without feeling too crowded is what i talked about with contrast and saturation. Soft light and multiply layers are especially your friends.

some of these details are barely noticeable or just slightly change colors in some parts, but they are important. add more shading layers! add more lighting! mess around and find out! there's tons of tiny details you can add, from darkening certain parts to adding back lighting. if you want to get better and more detailed at rendering, LAYER. and you can connect characters by reusing colors in their designs! it's a nice visual. adjust colors as needed, and variety in color is important. <- really big tip!!! you have two red things in your drawing? make them the same red! two green things? same green! don't overdue this. works perfectly.Īnother great way to combat this AND keep a smaller palette is reusing colors. if you have too contrasting colors, the best way to tone it down is desaturating them a bit. it's a bit harder to describe my process of deciding what will be high/low contrast.

KEEP THAT IN MIND! bright colors make things POP, so people will notice it first! most of my colors are mid to low saturation.Ģ: contrast. i try to keep high saturated things to the face, or what may be important, as that draws your eye to it. that depends on the drawing and character, for simplicity's sake i'll talk about my general formula.ġ: turn down the saturation. i select all of the area OUTSIDE my drawing, then inverse it.
